WEEK3 - Interactive picture

This is a short piece of interative story exercise that allow players to zoom in and out to explore the 'layers' of a series of work and the story behine them - a very short story about a fighter pilot's homecoming during the second world war.

The story is inspired by: The Repair Shop, S04E13 - the Spitfire model.

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How to play:

(Check the video to see the  playthrough, should takes 5-8 minutes to play.)

-Scroll up or down to zoom in or out between scenes (Picture, Art Gallery, Camera, Photo Gallery)
//Changes of the name of the work + gallery collection)

-Press I or O to zoom in or out inside the picture

-Try to move your mouse around inside the game window 
//plane following + compass turning)

-The keyboard icons show whether or not a key can be pressed (Icon up - pressable, icon down - not pressable)

-Better with earphones on

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Focus:

-Keyboard & mouse input, time & coroutine, texture renderer, animator, FSM coding structure, grouped functions, noise, lerp...

-All kinds of transitions

-Interaction with players: including input guidance without using text (The usage of interactive icons)

-Storytelling - Disjointed narrative (not really...

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Some reflections:

-Although I was trying to work out an intuitive interface, this little exercise turned out not intuitive at all. The icons indicating if keys are pressable look very clickable... and is somehow misleading... 

-When my roommate was playing it, she totally ignored the zoom out function that leads players to the camera & gallery view. And once she was in the picture view, she had no interest in going back... Maybe there should be some ways to encourage players to explore more...

-Highly text-based, how to combine the word and the text more organically? Wordless narrative design? 

-Replayable?

-Introducing the background of the story?

-Mechanism  consistency?


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Royal Free Music form Bensound: Tomorrow
Sound Effects: freesound.org

StatusPrototype
PlatformsHTML5
Authorh2so4
GenreVisual Novel
Made withUnity

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