Week5 Brief - A pure UI-based game
A boring little game. Key in the characters as instructed in limited time & play with the volume bar to see what happens...

Control:
Click the mini triangular buttons to move on, try to click the texts if you are stuck.
Key in the characters following the rules (simply copy / type in reverse order), either hit the button or the return key to submit your anwser, you have 50 seconds... or...
Click on the volume icon & play with the slider to see what happens


Exercise Focus:
-Getting familiar with the UI system.
-The customization & movement of UI elements.
-Event triggers
-Mapping
-A simple online leaderboard with firebase
-Lists & sortings
-Some random generation...
-Played a bit with the pitch of the music, the music goes faster as time consumes, but it sounds kind of weird.

---

Some Reflection:
Tried out some weird combination - timer + quiz & silder + bouncing ball. I originally thought that the 'bounce back the decreased time' thing can make the game easier as players will have more time, but the truth is... it is so hard to concentrate on both sides, trying to take care of both the bouncing balls and the word-typing is way more inefficient than simply throwing 100% concentration on typing the characters... 

Music:
Glouglou - by Komiku
https://freemusicarchive.org/music/Komiku/Captain_Glouglous_Incredible_Week_Soun...
Sound Effects:
https://freesound.org/
Font:
https://www.dafont.com/5x5-pixel.font

Special thanks to:
Zhu Zhuo


StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorh2so4
Made withUnity

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